I added to my Tetris clone a FLEX branch, it only uses the compiler and not the FLEX class containers (unnecessary for this little game). The point is you can use the free API tools to make a simple game like this, without needing the Flash IDE at all.
Sunday, February 7, 2010
Monday, February 1, 2010
The Pascal's triangle
It was already time to change the animation for this blog, (the little thing at the right, now with a chess board), so I would do a very short description of the previous one here:
This animation is just a Pascal's Triangle (reflected in the four quadrants) with different colors for cells accordingly to their modules with some random number not prime that changes with every iteration. The triangle for the next iteration is drawn row by row, while the previous one is faded. Empty spaces are cells that are divisible by the selected random number.
If you feel more interested, you could check the section 2.3 of the book Chaos and Fractals (Springer) that gave me the inspiration for this. NOTE: I updated this animation to use canvas HTML5 but the old Flash source code is here
Have a nice night!
If you feel more interested, you could check the section 2.3 of the book Chaos and Fractals (Springer) that gave me the inspiration for this. NOTE: I updated this animation to use canvas HTML5 but the old Flash source code is here
Have a nice night!
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