Showing posts with label tetris. Show all posts
Showing posts with label tetris. Show all posts

Sunday, November 25, 2012

Simple Tetris Clone in TypeScript

I wanted to create a JavaScript port of my tetris clone using the HTML5 canvas element but I never got the drive to start it, so it was lingering for ages in my TODO list. The final push come after TypeScript, a little language from the father of industrial grade languages like Delphi and C#. This was just enough to push me to use my little game to familiarize myself with this new language. 

Sunday, October 9, 2011

Tetris clone in Unity

I have been working with Unity lately and decided to use it for a a 3D version of my simple-tetris-clone.
Unity great strengths are the easiness to go from concept to implementation and its support for deployment in multiple platforms. It's not that easy, I can tell, after finishing a project with iOS and Android support but once you get it right, it works.



You can play it online if you have the Unity plugin installed.

Sunday, February 7, 2010

Simple Tetris Clone (FLEX version)

I added to my Tetris clone a FLEX branch, it only uses the compiler and not the FLEX class containers (unnecessary for this little game). The point is you can use the free API tools to make a simple game like this, without needing the Flash IDE at all.